Week 5: creating a prototype

 I have mostly focused on building prototypes this week. Last year, while taking the R521, I was able to make a prototype using the Illustrator thanks to the experience of creating images and making books using the illustrator. I made the parts I had already made at the website almost the same, and the rest of the parts were roughly composed based on the content and assessment I had made. It was quite difficult to visually express learning contents that are not clearly designed. I roughly made a prototype and asked my husband to test it because of the lack of time. He gave me some very useful feedback. The planned course is to teach how to design basic mobile apps for anyone who is an educator in the education field and wants to create an educational app. First, there was an opinion that the title of the course was ambiguous. It was argued that it was difficult to know exactly what was to be learned. Also, he addressed that some parts of the lesson 1 & 2 are not needed, and rather they made him feel difficult. So, he suggested to remove some parts from both lessons and combine them into one lesson. He also said that the previous lectures focused on concepts, but in Lesson 3, the content suddenly included a review of an actual app. In addition, the content itself was difficult to follow. He suggested to remove the quiz part from lesson 2 and in Lesson 4, fully focus the step-by-step instruction not requiring assessment. I thought that the course I was making was easy and easy to understand, but there were some vague parts as a result of the test, and there were places where the content was difficult to follow. It was useful to test this course from the user's point of view in advance. Based on the feedback I learned this time, I plan to update the course. I learned that appropriate content considering the target learner is necessary. Creating a prototype took more time than expected. This was not simply a matter of arranging fixed learning content. It is to consider what kind of content and how to arrange it so that potential learners can actively engage in learning and achieve good results.

To be honest, I didn't spend much time on HTML and CSS this week. This is because most of the content for this week has already been used for my website. I just modified the already made parts and added the necessary parts. Because of the developer's habit of programming block by block, many of the features of HTML and CSS needed this week were covered. Every time I try to put more learning content, I run into trouble. I want to create an interactive environment, but since I don't use JavaScript, it seems that adding mobility to the website is quite limited. In my prototype, there is a part where I submit the results of the final project, and I am thinking about how it can be implemented without using JavaScript. It is quite difficult to design instruction and study related languages at the same time. We are running towards the end of this class. I wonder what the results will be. Also, I'm worried and curious about what kind of feedback real users will get when they use it.



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